<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5983204015803409194</id><updated>2012-02-16T15:16:36.584+02:00</updated><title type='text'>Национална Художествена Академия</title><subtitle type='html'>Дигитални изкуства</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://digitalarts-nha.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5983204015803409194/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://digitalarts-nha.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Admin.</name><uri>http://www.blogger.com/profile/15521933951186152939</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5983204015803409194.post-8603555092735327497</id><published>2008-09-08T12:13:00.008+03:00</published><updated>2010-09-02T10:29:03.625+03:00</updated><title type='text'>Магистърска програма „Дигитални изкуства”</title><content type='html'>&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Срок на обучение&lt;/span&gt; – четири семестъра&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Образователна степен&lt;/span&gt; – Магистър &lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt; text-align: center;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;"&gt;Анотация&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;„Дигитални изкуства” е магистърска програма с експериментална, лабораторна насоченост, отговаряща на интереса към дигиталните медии като към самостоятелно изразно средство, водещо до създаване на авторски художествени произведения. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Целта на програмата е да запознае студентите с широк спектър от дигитални арт форми, с конвенциите, езика и естетиката им, с техническата и теоретичната им основа и историческата им еволюция. Да даде на студентите високо специализирани знания и умения за изразяване на авторски идеи, при ползване на тази медия. Програмата разглежда дигиталното изкуство като свободна художествена практика, въпреки че изучавания материал намира широко приложение в днешното медиино базирано общество.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Целта на програмата се реализира чрез:&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;развиване на критично и креативно мислене върху социалния и културен дискурс на дигиталните изкуства;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;изследване на мултидисциплинарни области, в които интерактивността и комуникациите се представят със средствата на дигиталните технологии и електроника; &lt;/p&gt;&lt;p style="margin: 0pt;"&gt;експериментиране с дигиталните технологии като форма на артистично изразяване&lt;span lang="RU"&gt;;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;запознаване с определени медии, които да предизвикат активен диалог между физическото и виртуалното в процеса на създаването на нови хибридни форми на изкуство.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Програмата дава знания и творчески умения за работа в областта на дигиталното видео и анимация, интерактивния пърформанс и инсталация, нет арта. Дава се възможност за свободен избор на различни допълнителни курсове като моушън капчър, гейминг, саунд арт&lt;span lang="RU"&gt;, &lt;/span&gt;машинима и др.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;През първата година на обучение тези цели се постигат чрез лекции, интензивни практически курсове, кратки проекти, дискусии, посещения на гостуващи лектори, уъркшопи. Студентите имат на разположение техническо оборудване, с което на професионално ниво развиват своята индивидуална и екипна работа. Изследват се различни автори и техните артистични практики. Овладява се широк спектър от техники и медии. &lt;/p&gt;&lt;p style="margin: 0pt;"&gt;През втората година студентите профилират своите интереси и умения и работят по създаването на дипломен проект. Те планират и проектират своята дипломна работа в сътрудничество с водещ преподавател и представят резултата от творческия процес в края на четвъртия семестър на обучението.&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Програмен екип:&lt;/span&gt; Светослав Кокалов, Свилен Стефанов, Рене Беекман, Венелин Шурелов&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:130%;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Гост преподаватели:&lt;/span&gt; &lt;/span&gt;&lt;span class="Apple-style-span"  style=" ;font-size:large;"&gt; Симеон Янчев, Красимир Терзиев&lt;/span&gt;&lt;span class="Apple-style-span"  style=" ;font-size:large;"&gt;, &lt;/span&gt;&lt;span class="Apple-style-span"  style=" ;font-size:large;"&gt;Борис Сергинов и др.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;"&gt;Кратко описание на изучаваните предмети:&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:130%;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;"&gt;І. История и теория на Дигиталните изкуства&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; &lt;/span&gt;– 4 модула&lt;/p&gt;&lt;p style="margin: 0pt 0pt 0pt 54pt; text-indent: -36pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 102, 0);" lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Курсът по история и теория на дигиталните изкуства изследва съвременните художествени форми и технологични достижения, като взема под внимание историческия хоризонт и възможностите за бъдещото му развитие. Този предмет се занимава с идеята за „повтарянето на историята” и обръща по-специално внимание на връзката между култура и технологии в модерния и постмодерен дискурс. В този предмет се цели развиването на критически поглед към произведението, чрез съчетанието на контекстуална теория и критична практика. &lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Предметът се състои от ченири модула, водени от различни преподаватели.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Модули:&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;История и теория на Дигиталните изкуства – част 1 и 2&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Този модул е преглед върху работата на артисти и учени, които в своя новаторски подход отменят границите, традиционно отделящи художествените и технологични практики. Разглежда се&lt;span lang="RU"&gt; творчеството и идеите на творци, които изсл&lt;/span&gt;е&lt;span lang="RU"&gt;дват нови, интерактивни и интердисциплинарни форми, както и инженерите и математиците, разработили информационните технологии, научните и философски идеи, повлияли на изкуството&lt;/span&gt; –&lt;span lang="RU"&gt; артистични движения и жанрове като Футуризъм, Баухаус, кинетична скулптура, хепънинг, видео&lt;/span&gt;-&lt;span lang="RU"&gt;арт, електронен театър и др. В модула се изучават изобретенията в информационните технологии и новите парадигми човек/машина, които определят сферата на персоналния компютър, в това число кибернетика, &lt;/span&gt;аугментирана интелигентност,&lt;span lang="RU"&gt; хипертекст, симбиоза между &lt;/span&gt;ч&lt;span lang="RU"&gt;овек и машина, графичен потребителски интерфейс и др.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;3. &lt;/span&gt;Екранни изкуства&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;Този модул&lt;/span&gt; разглежда по задълбочено екранните изкуства от най-ранните механични експерименти за записване и възпроизвеждане на движещи се изображения, през ранното експериментално кино, „експандед синема”, видео-арта и разглежда влиянията им в съвременните артистични парадигми.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;4.&lt;/span&gt; Визуална композиция във времевите изкуства&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;Курсът въвежда в &lt;/span&gt;общите принципи на времевата композиция (в музиката, танца, драмата, и екранните изкуства). Прави аналогии и очертава различията и спрямо статичната визуално-пространствена композиция. Дава примери за интеграция на темпорално и визуално-пространствено в класическите синтезни изкуства - танц, театър, кино. Прави преглед на композиционните стратегии за движението на образа във времето в старите медии ипромените настъпили с развитието на дигиталните изкуства.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span class="Apple-style-span"  style="color:#CC0000;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:130%;"&gt;&lt;span lang="RU"&gt;ІІ. Видео арт&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt 0pt 0pt 54pt; text-indent: -36pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 102, 0);" lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="RU" style="mso-ansi-language: RU"&gt;В този теоретичен и практически курс студентите се запознават с основни концепции и автори от областта на Видео арта, преминавайки през технологията на видео-производството – от планиране на снимките, през монтажа&lt;/span&gt;,&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="RU" style="mso-ansi-language:RU"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="RU" style="mso-ansi-language:RU"&gt;до завършването на готовия продукт. След зав&lt;/span&gt;ъ&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="RU" style="mso-ansi-language:RU"&gt;ршването на курса те ще могат да планират и създават малки видео продукции или документално видео.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:130%;"&gt;&lt;span lang="RU"&gt;ІІІ. Анимация&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);" lang="RU"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt 0pt 0pt 54pt; text-indent: -36pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Чрез л&lt;span lang="RU"&gt;екции, дискусии и прожекции на съвременни творби&lt;/span&gt;, студентите се в&lt;span lang="RU"&gt;ъве&lt;/span&gt;ждат&lt;span lang="RU"&gt; в принципите и техниките на 2&lt;/span&gt;D&lt;span lang="RU"&gt; и 3&lt;/span&gt;D&lt;span lang="RU"&gt; компютърна анимация. &lt;/span&gt;В&lt;span lang="RU"&gt; практическите сесии &lt;/span&gt;се &lt;span lang="RU"&gt;използва специализиран софтуер за създаването на &lt;/span&gt;&lt;span lang="RU"&gt;персонажи, сцени, моделиране, осветление, аним&lt;/span&gt;ация на частици&lt;span lang="RU"&gt;, изграждане на повествование.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span class="Apple-style-span"  style="color:#CC0000;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span lang="RU"&gt;ІV. Интерактив&lt;/span&gt;&lt;span lang="EN-US"&gt;e&lt;/span&gt;&lt;span lang="RU"&gt;н пърформанс и инсталаци&lt;/span&gt;я&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; &lt;/span&gt;– 3 модула&lt;/p&gt;&lt;p style="margin: 0pt 0pt 0pt 54pt; text-indent: -36pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 102, 0);" lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Модули:&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;1. Електроника за художници&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;Забавен, практичен семинарен курс за запознаване на студентите с основните концепции на електрониката. Студентите се учат на основните положения в електрониката и как да ги прилагат в истински проекти. Проектите им ще са насочени към интерфейсни сензори и други автоматизирани процеси с компютърен хардуер и софтуер. След завършването на курса студентите могат да проектират, конструират и модифицират прости електронни проекти.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;2. Системи за интерактивно изкуство&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;Студентите изучават и построяват системи за електронни пърформанси на живо като използват &lt;/span&gt;Max&lt;span lang="RU"&gt;/&lt;/span&gt;MSP&lt;span lang="RU"&gt; и някои инструменти в свободен код като &lt;/span&gt;PureData&lt;span lang="RU"&gt;, &lt;/span&gt;JMax&lt;span lang="RU"&gt;, &lt;/span&gt;GEM&lt;span lang="RU"&gt;, &lt;/span&gt;Gridflow&lt;span lang="RU"&gt; и &lt;/span&gt;Processing&lt;span lang="RU"&gt;. След курса студентите ще могат да проектират и изпълняват по-сложни проекти за пърформанси, в които има интерактивни технологии.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;3. Актьорът като предмет, предметът като актьор&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;Курсът представлява &lt;span lang="RU"&gt;мултимедийно ателие, в което&lt;/span&gt; чрез теоретични и практически занимания, се изследва критиката и интеракцията между&lt;span lang="RU"&gt; тяло&lt;/span&gt; –&lt;span lang="RU"&gt; предмет&lt;/span&gt;, конструкция –&lt;span lang="RU"&gt; проекция&lt;/span&gt;, инсталация – акция, в граничната зона между визуалните и изпълнителски изкуства.&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;"&gt;V. Мрежово изкуство&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;В този предмет се разглежда Уеб дизайна, като представяне и достъп до информация и разликите с графичния дизайн породени от флуидността на средата при уеб дизайна. Работата в курса е да съчетае най-ефективно всички вариации на достъп и презентация.Този курс покрива основните уеб технологии (xhtml, css, rss, wiki, blogs, php и java програмиране, и др.), достъпност, стандарти за съвместимост, теория и практика на “content management” и “content representation”. По време на курса участниците ще разработват уебсайт, прилагане на практика и експериментиране с наученото от курса. &lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span class="Apple-style-span"  style="color:#CC0000;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;"&gt;Свободно избираеми предмети (спец курсове, уъркшопи)&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;1. Нови форми в документалното кино&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;Този курс се &lt;/span&gt;стреми &lt;span lang="RU"&gt;да преоткрие документалното кино&lt;/span&gt;, заимствайки&lt;span lang="RU"&gt; техники &lt;/span&gt;от&lt;span lang="RU"&gt; експериментално&lt;/span&gt;то&lt;span lang="RU"&gt; кино, &lt;/span&gt;видео &lt;span lang="RU"&gt;игри&lt;/span&gt;те&lt;span lang="RU"&gt;, интерактив&lt;/span&gt;ния&lt;span lang="RU"&gt; пърформанс и др. В рамките на курса студентите &lt;/span&gt;изпълняват&lt;span lang="RU"&gt; крат&lt;/span&gt;к&lt;span lang="RU"&gt;и документални проекти с иновативни прийоми.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;2. «Моушън капчър» &amp;amp; анимация&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;В този практически курс студентите се учат да ползват &lt;/span&gt;motion capture&lt;span lang="RU"&gt; технологията в анимацията. След курса студентите&lt;/span&gt;, ще бъдатспособни&lt;span lang="RU"&gt; да планират и изпълнят малки анимационни проекти с помощта на «моушън капчър».&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:19.2px;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0pt; margin-right: 0pt; margin-bottom: 0pt; margin-left: 0pt; "&gt;&lt;span lang="RU"&gt;3. Саунд арт&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0pt; margin-right: 0pt; margin-bottom: 0pt; margin-left: 0pt; "&gt;&lt;br /&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0pt; margin-right: 0pt; margin-bottom: 0pt; margin-left: 0pt; "&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0pt; margin-right: 0pt; margin-bottom: 0pt; margin-left: 0pt; "&gt;&lt;span lang="RU"&gt;През ХХ в. звукът стана важно с&lt;/span&gt;р&lt;span lang="RU"&gt;едство за изразяване във визуалните изкуства, а саунд-артът е резултат от тази традиция. Курсът прави исторически преглед на саунд-арта. Студентите се научават да създават собствени произведения при използване на специализиран софтуер.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;"&gt;&lt;br /&gt;Изисквания към кандидат-студентите за магистърска програма „ДИГИТАЛНИ ИЗКУСТВА”&lt;br /&gt;Национална Художествена Академия (2010)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;За учебната 2010-2011г. Художествената академия приема студенти в магистърска програма Дигитални изкуства. Три места субсидирани от държавата със семестриална такса 440лв и  платено обучение със семестриална такса 1300лв.&lt;br /&gt;&lt;br /&gt;Документи за кандидатстване за магистърската програма се подават в Учебно-методичния отдел (ул. Шипка № 1 – от 13 септември до 23 септември 2010 г. Информация за необходимите документи и правилата за прием може да бъде получена на адрес:&lt;br /&gt;&lt;a href="http://nha.bg/bg/admission/master-of-art/acceptance-rules"&gt;http://nha.bg/bg/admission/master-of-art/acceptance-rules&lt;/a&gt;&lt;br /&gt;или Учебен отдел на НХА, ул. "Шипка" № 1, тел. (02) 988 17 02&lt;br /&gt;&lt;br /&gt;В деня на изпита кандидатите представят:&lt;br /&gt;- CV (Автобиография)&lt;br /&gt;- Мотивационно писмо&lt;br /&gt;- Визуални материали (портфолио, CD, DVD), представящи авторски проекти и идеи на кандидата.&lt;br /&gt;&lt;br /&gt;Изисквания към кандидатите:&lt;br /&gt;1. Умения за работа с компютър.&lt;br /&gt;2. Ползване на английски език.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0pt;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;"&gt;Интервюто с кандидатите ще се състои на 28 септември&lt;/span&gt;&lt;br /&gt;(часът ще бъде съобщен при подаването на документите)&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0pt;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;span lang="RU"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="margin: 0pt;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5983204015803409194-8603555092735327497?l=digitalarts-nha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalarts-nha.blogspot.com/feeds/8603555092735327497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5983204015803409194&amp;postID=8603555092735327497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5983204015803409194/posts/default/8603555092735327497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5983204015803409194/posts/default/8603555092735327497'/><link rel='alternate' type='text/html' href='http://digitalarts-nha.blogspot.com/2008/09/blog-post.html' title='Магистърска програма „Дигитални изкуства”'/><author><name>Admin.</name><uri>http://www.blogger.com/profile/15521933951186152939</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5983204015803409194.post-4280749470097274646</id><published>2008-08-07T08:01:00.007+03:00</published><updated>2010-11-12T20:20:17.532+02:00</updated><title type='text'>National Art Academy - MA in Digital Art</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Summary&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The MA programme in Digital Arts is based on experimental, practice oriented work in response to the interest in digital media as an independent means of expression and leading to art production.&lt;br /&gt;The programme studies a variety of digital art forms – applicable conventions, language and aesthetics; technical and theoretical background as well as historic evolution. It aims to equip students with specialised knowledge and skills in expressing artistic notions using digital media. The programme looks at digital arts as an independent art practice, despite that it is widely applicable throughout the contemporary media based society.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;To achieve those aims the programme shall:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;develop critical and creative thinking on the social and cultural discourse of digital arts;&lt;/li&gt;&lt;li&gt;investigate cross-disciplinary areas presenting interactivity and communication through digital and electronic technologies; &lt;/li&gt;&lt;li&gt;experiment with digital technologies as a form of artistic expression;&lt;/li&gt;&lt;li&gt;raise awareness of particular media, subject to active dialogue between the physical and virtual in the process of creating new, hybrid art forms. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;The programme provides knowledge and skills needed to work in the area of digital video and animation; interactive performance and installation art; networked art. Students can also choose optional courses from a selection of additional opportunities, including motion capture; gaming; sound art; machinima etc.&lt;br /&gt;In the first year these aims are achieved through lecture courses, intensive practical seminars, short-term projects, discussions, presentation of guest lecturers and workshops. Students will have equipment at their disposal to develop both individual and team works. Diverse artists and their art  will be studied. The programme offers insight into a range of techniques and media.&lt;br /&gt;In the second year students specialise in fields of their choice, and develop interests and skills while working on their diploma projects. They plan and develop their diploma work in collaboration with a leading trainer, and present the result at the end of the fourth semester.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Team: Svetoslav Kokalov, Svilen Stevanov, Rene Beekman, Venelin Shurelov&lt;br /&gt;&lt;br /&gt;Guest teachers: Boris Serginov, Krassimir Terziev, Simeon Yanchev and others.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Courses&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:100%;"&gt;I. History and Theory of Digital Arts – 5 modules х 45 hours, total 225 hours&lt;/span&gt;&lt;br /&gt;The course in history and theory of digital arts is an overview of the contemporary art forms and technological advancements. It looks into past development and possible future opportunities. This course lends itself tot he notion of “history repeating itself” and focuses specifically on the connection between culture and technology in the modern and postmodern discourse. This course aims to develop a critical view of the artwork by combining contextual theory and critical practice.&lt;br /&gt;&lt;br /&gt;The course consists of five modules each taught by different trainers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Modules:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1,2 History and Theory of Digital Art – Part 1 and 2 – 45 hours each, total 90 hours&lt;/span&gt;&lt;br /&gt;This module offers an overview of the work of artists and scientists who with their innovative approach have abolished the borders traditionally dividing art from technology. The work and ideas of artists who have investigated new, interactive, interdisciplinary forms are subject to studies, including engineers and mathematicians who developed the information technologies, scientific and philosophical notions that influenced the art – artistic movements and genres like Futurism, Bauhaus, kinetic sculpture, happening, video-art, electronic theatre etc. IT discoveries and new man/machine paradigms are also subject to analysis, including cybernetics, hypertext, the symbiosis between man and machine, graphic consumer interface etc.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3. Screen-based Art – 45 hours &lt;/span&gt;&lt;br /&gt;The module studies in greater detail screen-based art from the earliest mechanical experiments for recording and reproduction of moving images, through early experimental cinema, “expanded cinema”, video-art and looks into their impact on contemporary artistic paradigms.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4. Visual composition in time-based art – 45 hours&lt;/span&gt;&lt;br /&gt;The course introduces the general principles of time-based composition (in music, dance, drama and screen art). It draws analogies and identifies the differences with static visual-spacial composition. It gives examples of the integration of temporal visual-spacial in the classical synthesis arts – dance, theatre, cinema. It offers an overview of compositional strategies for the movement of the image in time with the old media, and the changes that have taken place since the development  of digital art.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;II. Video Art&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;A practical course for students to get basic understanding of the concepts in video production from planning the shoot through editing and completing the product. After this course they will be able to plan and make small video productions or documentary videos.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3. Sound art – 30 hours&lt;/span&gt;&lt;br /&gt;In the 20th century sound became an important means of expression in visual arts and sound art has derived from that tradition. The course offers a historical overview of sound art. Students will learn to create their own works with specialise software.&lt;br /&gt;III. Animation – 2 modules, total 150 hours&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Modules:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. Animation – 60 hours&lt;/span&gt;&lt;br /&gt;In lectures, discussions and screenings of contemporary works the students are introduced to the principles and techniques of 2D and 3D computer animation. Specialised software will be used in the practical sessions to create 2D and 3D animation.&lt;b&gt;&lt;br /&gt;&lt;/b&gt;A practical course for advanced students in 3D animation techniques, including character development, staging, modeling, lighting, particle animation, narrative development.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;IV. Interactive performance and installation – 3 modules, total 150 hours&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Modules:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. Electronics for artists – 30 hours&lt;/span&gt;&lt;br /&gt;A fun, practical seminar course aimed at introducing students to the basic concepts of electronics. Students learn about the basic principles of electronics and apply them in real-life projects. Their projects are aimed at interface sensors and other automated processes with computer hardware and software. After completion of the course the students will be able to plan, construct and modify simple electronic projects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2. Systems for interactive art – 60 hours&lt;/span&gt;&lt;br /&gt;The students study and build systems for electronic live performance using Max/MSP and some open source tools like PureData, JMax, GEM, Gridflow and Processing. After completing the course students will be able to plan and implement more complex projects for performances using interactive technologies.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3. The actor as an object, the object as an actor – 60 hours &lt;/span&gt;&lt;br /&gt;This course is a multimedia workshop in which, through theoretical and practical sessions, the criticism and interaction between body-object, construction-projection, installation-action are studied, on the border between visual and performing art.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VI. Networked art – 60 hours&lt;/span&gt;&lt;br /&gt;A course looking at web design as presenting and access to information, and the difference with graphic design deriving from the fluidity of the web design medium. The aim of the course is to combine efficiently all variations of access and presentation. This course covers all major web technologies (xhtml, css, rss, wiki, blogs, php and java programming, etc), accessibility, compatibility standardsm theory and practice of content management and content representation. During the course students will develop a website applying and experimenting with what they have learned.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;"&gt;Elective courses (special courses, workshops)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. New forms in documentary film – 30 hours&lt;/span&gt;&lt;br /&gt;This course is aimed at rediscovery of documentary cinema, borrowing techniques from experimental cinema, video games, interactive performance etc. During the course students create short documentary projects with innovative methods.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2. Motion capture and animation – 30 hours&lt;/span&gt;&lt;br /&gt;In this practical course students learn how to use motion capture technologies in animation. After completing the course they will be able to plan and develop small animation projects using motion capture.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5983204015803409194-4280749470097274646?l=digitalarts-nha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalarts-nha.blogspot.com/feeds/4280749470097274646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5983204015803409194&amp;postID=4280749470097274646' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5983204015803409194/posts/default/4280749470097274646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5983204015803409194/posts/default/4280749470097274646'/><link rel='alternate' type='text/html' href='http://digitalarts-nha.blogspot.com/2008/08/national-art-academy-ma-in-digital-art.html' title='National Art Academy - MA in Digital Art'/><author><name>Admin.</name><uri>http://www.blogger.com/profile/15521933951186152939</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
